OVERVIEW

problem space

In 2012, the Census Bureau reported that nearly 1 in 5 Americans have a disability (source). With more than 46,000 active enrolled students and 22,000 faculties and staffs on campus, the University of Washington also houses a large number of people with disability. Having been built in 1861, 39 year prior to the American Disability Act was signed into law, the campus still has several buildings and pathways that do not meet accessibility standards. Moreover, the information on accessible pathways and entrances were outdated and difficult to access. This creates obstacles for people with limited mobility when they navigate through campus.

ROLE

Lead UX Designer

project timeline

10 weeks

design question

How do we provide physically impaired individuals to with up-to-date information to safely navigate through the University of Washington campus?

outcome

My group of 3 conceptualized and designed a map application that would provide users with accessibility information. It also lets users contribute and report obstacles to help other users in the community.

process

Movabile was created with the Goal-Directed Design process to identify users’ goals and behaviors, create user requirements, and translate the requirements into design.

research

Literature Review and Web Research

We conducted literature review and web research to gain abetter understanding on the topic of mobility and accessibility.  These were the areas that we focused our research efforts on:

  • Research context of mobility impairments and their specific needs when navigating in the community
  • Research the American with Disabilities Act for guideline about public access
  • Look into efforts made by higher education institutions to accommodate accessibility needs
  • Studied the University of Washington’s current infrastructure and available accessibility resources in order to locate areas that need to be improved

modeling

PERSONAs & SCENARIOs

Using information gained from research, we created 2 personas representing different sets of user demographics. Each of them had different needs, pains, and desires regarding mobility.

Sindy - College Student

Age: 20

Like: Coffee

Condition: Spinal Cord Injury

Mobility aid: Forearm crutches

Goals and Motivations:

Want to be able to get around without needing a lot of help.

Pains:

Have to rely on the shuttle service

Take a long time to walk from class to class

Sometimes need to take detour because of obstacles

Scenario

Sindy is an undergraduate student at the University of Washington. She  became mobility-impaired 2 years ago. She is able to use forearm crutches to walk short distance. While being fairly mobile, her strength is limited and she has difficulty climbing stairs. She also tries to avoid slippery areas and pathways with steep slopes.
Sindy uses her phone very often to find directions and maps to locations on campus. However she can't tell how long it would take to get somewhere because of her slower speed.
She use school’s shuttle service to go to classes and events, but she usually has to skip out on things that happen last minute. She wants to be more independent in planning her day.

Michael - Professor

Age: 50

Condition: Cerebral Palsy

Mobility aid: Manual wheelchair

Vehicle: Adaptive van

Goals and Motivations:

Want to be on time for class

Want to find routes that are accessible through campus

Pains:

Have difficulty going uphill

Have difficulty finding parking

Scenario

Michael is a new anthropology professor at the University of Washington. He was born with cerebral palsy, and uses a manual wheelchair.

Most of Michael's class are at Denny Hall, which is located uphill. He gets very tired and flustered after wheeling himself up.

Michael commutes to work with a adaptive van. It is big so he needs to park in van accessible spots. They are difficult to find due to limited numbers and heavy traffic on campus. During rainy season, Michael wants to find a van-accessible parking spot as close to his class as possible.

sketches

We then applied divergent thinking and designed different technological solutions to meet users’ needs.

We then went through a critique session to debate feasibility, strength, and originality of the sketches. The top 3 solutions were picked out to be collectively improved as a team.

Initial sketches

FRAMEWORK

After narrowing down on the solution and achieving a clearer vision of our product, we embarked on the process to create the overall product concept, define the framework for the product behavior, and work on the information architecture aspect.

The areas of design focus were:

Getting accessible direction from point A to B

  • Getting direction for an accessible route from point A to B
  • Finding accessible parking
  • Retrieving accessible information of a building on campus

SITEMAP

PAPER PROTOTYPE

Paper prototype was created to fulfill 3 different workflows and were used to gather user feedback:

  • Find an accessible parking close to Denny Hall
  • Provide accessible direction from Health & Science Building to Denny Hall
  • Display accessible map and information of DennyHall

refinement

usability evaluation

The usability test was designed and carried out in class with 3 of our classmates as participants. Due to this, they were not our intended population. However, feedback regarding interaction flow and design were helpful for refinement purpose.

We received the following feedback, and used them to generate design recommendations:

1. Participants confused accessibility icon and logo as clickable buttons

Design Recommendation: Update design to create clearer distinction between clickable and unclickable elements

2. When searching for parking, participants wanted to know their current location in regard to the parking lot location

Design Recommendation: Add current location

3. When informed of possible obstacles in their path, participants would like to have alternative routes suggested

Design Recommendation: Add option to reroute once obstacle is encountered on a path

wireframe

The wireframe was created with Balsamiq and resulted in a simple digitized mockup with accompanied annotations.

mid-fidelity prototype

Following the evaluation and wireframe, I created the mid-fidelity mockup of the application using Adobe Illustrator.

reflection

This project was the first of many projects that I took part in following the Goal-Directed Design process so it held a special place in my heart. It was very interesting exploring the concept of designing for accessibility and how to assist people with different ability.

Due to the limited scope and timeframe, we did not dive in-depthinto user research to gather goals and needs from our targeted population.Moving forward, I would like to have the opportunity to explore more accessible features to improve the usability and to better cater to our targeted demographic. Some examples include:

  • Rating and Feedback: Give user the ability to rate and provide feedback about the level of accessibility of a path, building, or parking lot. Data collected would be sent to UW's administrative to improve campus' accessibility.
  • Voice Command and Directions: Give user the option to keep their hands free. This is especially important for manual wheelchairs/walkers/crutches users.
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